#ifndef PLAYER_HPP
#define PLAYER_HPP
class Player
{
public:
    Player(void);
    ~Player(void);
    int getMp();
    int getMpMax();
    int getHp();
    int getHpMax();
    int getLevel();
    int getMonsterId();
    
private:

    int getField(int offset);
    
    int mp_offset_;
    int mp_max_offset_;

    int hp_offset_;
    int hp_max_offset_;

    int level_offset_;

    int monster_id_offset_;
    
    
    int player_info_addr_;
};

#endif
